Star Trek TNG Bridge Concept

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el gato
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Re: Star Trek TNG Bridge Concept

Post by el gato » Thu Sep 22, 2016 2:52 am

Resin Modeller is using a new software for his stuff and he says he likes it
RogueWolf wrote:I've sacrificed many dozens (maybe even hundreds) of gummy bears to the dark modeling gods to grant me my wish... but I fear my offerings only amuse them, not appease them.

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Re: Star Trek TNG Bridge Concept

Post by MSgtUSAFRet » Thu Sep 22, 2016 12:44 pm

patrickivan wrote:Here's a little teaser of my current project. It's a model of one of the Concept Bridges for the Enterprise D in the Art of Star Trek.

I'm going to make the executive decision that this was the bridge on the premier U.S.S. Galaxy, for the namesake Class... Big, bold, unique. A bridge that screams unity, peace, and power from it's awesome size and display. A confidence almost as bombastic as the Romulans. LOL


More to come...

Oh- this is also what I based my avatar ship interiour off of, though on a smaller scale. I quite like it's fluid design, as it reflects the design aesthetic of the Galaxy Class...
Well, the crew will certainly be screaming! Where are the seatbelts?! :P :P :lol: :lol: :lol: :lol:

Looks nice, Patrick, no matter the software used or the CLI necessary to build it! :D


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Re: Star Trek TNG Bridge Concept

Post by patrickivan » Thu Sep 22, 2016 5:48 pm

Thanks... It's been a model I've wanted to build for a long time. See how it looks in 3D.

Oddly though, I never liked the idea of the seatbelt.

My contention is that, though there can be mild disruptions at times, I always figured that if your inertial dampeners are ever failing to the point where you need seatbelts, well you're nailed to the wall anyway.... And I think the big and best example is in Generations, with the D crash. The freakin seats all broke! Seatbelts or nothing, it doesn't matter with those forces and offline IDs.

Splat. LOL.

Seriously though, I know for the sake of the story, we got some bouncy rides, but I think for 99.9999% it's not even on the radar, and too many redundancies are simply redundant.

Kind of up there with a joy stick. Just silly on big ships like these, but they needed to make them cool, like fighters...

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