repairing a resin kit
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- Can-Do Captain
- Posts: 738
- Joined: Sun Sep 30, 2012 1:15 pm
Re: repairing a resin kit
Back on 2500 trek items again, will be taking a look at this one see what will get done. Leaning toward a variant version, tho. Also looking at a kit (a Dakota class carrier) that the back end of both impulse engine decks failed to form. Ahh, the joys of being a craftsman.....
- mophius
- Crafty Captain
- Posts: 1486
- Joined: Thu Jan 05, 2017 7:04 am
Re: repairing a resin kit
Sounds like a good catch. Also an easy fix.
I am a bit jealous as well. I have been pestering Jay about casting more but he has medical issues that need addressing at the moment and is not able to do so. Hopefully he will restart soon and I can get a kit or two from him.
I am a bit jealous as well. I have been pestering Jay about casting more but he has medical issues that need addressing at the moment and is not able to do so. Hopefully he will restart soon and I can get a kit or two from him.
There is no dark side of the moon really, matter of fact its all dark.
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- Can-Do Captain
- Posts: 738
- Joined: Sun Sep 30, 2012 1:15 pm
Re: repairing a resin kit
Well, my attempts at casting new impulse engines failed...my casting skills are next to nil. Guess I will try to rebuild them out of putty or maybe scrap plastic. Actually, I was thinking that the impulse deck for the Dakota and the Hippocrates are altogether wrong....may look at doing something more like the Miranda class is supposed to have, since they are variants of the class. This is not over yet......